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Thread Statistics | Show CCP posts - 29 post(s) |

Ray Kyonhe
Ray's Relentless Research Special Circumstances Alliance
13
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Posted - 2014.05.18 11:56:00 -
[1] - Quote
Querns wrote:Jump freighter usage is all about cargo, cargo, cargo. Increasing your cargo reduces the number of trips you have to make, period, which serves to both reduce the amount of fuel you consume and the amount of time you spend running cargo. You know, you can easly reduce number of jumps other way: by reducing amounts of goods you are really have to transfer. Like, by creating some industry infrastructure and fill the market right on the spot. And I think this is what devs want to tell us by this change (and I hope there will be others like that in future). |

Ray Kyonhe
Ray's Relentless Research Special Circumstances Alliance
13
|
Posted - 2014.05.18 12:16:00 -
[2] - Quote
Lara Divinity wrote:stop making things worse n call it improvement
It is improvement, in fact. Improvement to integrity of nullsecs' economical and political environment. It should be another bit of incentive to start building a real infrastracture here, and to apply more effort to its protection. Not just haul down all the stuff from Jita while investing nothing you would be afraid to loose in your current region of dislocation.
Lara Divinity wrote: the way this game is goin really dissapoints me and just will end up n me and a whole bunch of other players leaving this game
This never gets old 
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Ray Kyonhe
Ray's Relentless Research Special Circumstances Alliance
13
|
Posted - 2014.05.18 12:49:00 -
[3] - Quote
I just can't believe how many people can't put aside their prejudice (which flourishes on fat lands of being accustomed to conviniences of fully supply all your needs on highsecs market like any other highsec carebear) and see in those changes what are they really are
gascanu wrote:ll a 7 bil ship just for lol with several t1 destroiers? where is the "balance" in that? where is the well known "risk vs reward" slogan you tossing around so proud? It is right there. Now it's cost more to haul things down from highsecs, and you should think about making them on spot really seriously. By doing so you will get less transport spending and hassles ("profit"), but someone can ruin your infrastructure("risk").
gascanu wrote: but really, this should be an "industry patch" buff and you are nefing the core of the industrial ships??? let me ask again: how out of touch are you with this game?
And now it should be clear why it IS part of industry patch to, shoudn't it? |

Ray Kyonhe
Ray's Relentless Research Special Circumstances Alliance
13
|
Posted - 2014.05.18 12:54:00 -
[4] - Quote
TrouserDeagle wrote:
none of this works if you aren't absolutely awful. it's all avoidable.
But many people are convinced that if you isn't able to do something in a few mouse clicks and without spending any effort on precautions and taking some risk, than this is unbearably hard to accmoplish and should be buffed immediately.
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Ray Kyonhe
Ray's Relentless Research Special Circumstances Alliance
13
|
Posted - 2014.05.18 13:16:00 -
[5] - Quote
Axe Coldon wrote:[quote=Cyrek Ohaya]
You must not use a JF. It makes the transition back to high sec. To do that it jumps to low sec and then has to go thru a high sec gate like everyone else..and there it can get ganked. There is the risk. Because you warp to 0 and jump its near impossible to get you on the low sec side. They do the high sec gank thing.
In jumping out of null/npc stations there is risk though not as much as before. Certain stations have almost no zero range at undock. What they do is wait above the station with a bumping ship and bubblers (null). You undock and they bump you away from zero while the guy puts a bubble up so you can't jump and you are bumped so you can't get back in. Then drop in the killing fleet and you are dead. No it doesn't happen much but it does. Just pointing out there is risk in cyno'ing.
What you laid out here is just means that - like any other capitall type ship - it isn't a solo one. If you have an alt scout, or a friend of yours, you will be at least able to avoid these dangers. And if you have an armed escort, you can just break through. It all hardly can be percieved as argument.
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Ray Kyonhe
Ray's Relentless Research Special Circumstances Alliance
13
|
Posted - 2014.05.18 13:53:00 -
[6] - Quote
Kelsi Monroe wrote:Also this isn-¦t going to hit only freighter pilots. Industrial changes are risky, these changes are just dumb. And there are many CiFi games coming out in the last quarter of the year that doesn-¦t involve hauling s*** in the most boring mechanic posible while risking 60Gé¼ (+cargo) in virtual pixels. Then don't haul them. If no one will be willing to haul them, your alliance will think about building them on spot, at last. Thats your readiness to spend hours of your life on this boring stuff that makes it far more profitable to supply all corporation/alliance's needs from jita for your CEOs, and not to invest something in local infrastracture and risk those investments while deciding to participate in a war. That makes things rather boring than they could be down here.
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Ray Kyonhe
Ray's Relentless Research Special Circumstances Alliance
13
|
Posted - 2014.05.18 14:35:00 -
[7] - Quote
Kelsi Monroe wrote: Most of the items that players use are TII, in order to build TII you need material of all across the galaxy/server, are these materials going move by themselves to our local infrastructure?
Lets imagine for a second that you don't need to haul anything but those special material and components. No hulls, ammo, or minerals, available in your local space - nothing. Only those selected items you are absolutely need to import and can't gather them at home. Woulnd't it become even less of a hassle this way then it is now for logistics guys? |

Ray Kyonhe
Ray's Relentless Research Special Circumstances Alliance
14
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Posted - 2014.05.18 15:10:00 -
[8] - Quote
Vhelnik Cojoin wrote: Attempting to force as much as possible of the production of *everything* to be local by limiting ease of long distance logistics, would basically be the same as asking the players to do double effort on a *massive* scale. Meaning that it won't happen. It will just result in price increases across the board.
Time is money. Forcing players to do double effort for the same outcome means increased prices.
Until someone will start to actually do what you refer to as infeasible and cut the prices, of course. |

Ray Kyonhe
Ray's Relentless Research Special Circumstances Alliance
14
|
Posted - 2014.05.18 16:54:00 -
[9] - Quote
Vhelnik Cojoin wrote:Ray Kyonhe wrote:Until someone will start to actually do what you refer to as infeasible and cut the prices, of course. You mean similar to how local prices on the street go down in the real world, when local trade barriers go up? I don't think so... More like someone will make additional efforts locally you don't want to do yourself and win the market. |

Ray Kyonhe
Ray's Relentless Research Special Circumstances Alliance
14
|
Posted - 2014.05.18 18:08:00 -
[10] - Quote
Kenneth Feld wrote: They could always just make freighters immune to scanning That would cause a ruckus, but would be more in line with the risk/reward Freighter ganking has zero risk, except maybe the loot fairy, and all the rewards
Suddenly, there is not so bad idea, for a change. A capital size anti-cargo scan rig. No other capital ship (aside from, probably, industrial capitals) will benefit from it anyway. |

Ray Kyonhe
Ray's Relentless Research Special Circumstances Alliance
14
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Posted - 2014.05.18 18:34:00 -
[11] - Quote
The funniest part is that people just don't like the idea to accept the fact that after this patch they will have somewhat less than they have now. Not useless, as some trying to put it, just less. But as the time passes, it will begin to be taken for granted, and those who haven't yet been in hauling things buisness before that fix will be happy that they are able to customize their freghters a little and competely fond with its other stats as they haven't used to current ones.
At least it's intended to serve some far-reaching nullsecs' industry rebalancing plans and probably will be accompanied by many others tweaks designed to force manufacturing all goods you can locally and import only those you are desperately need to. Its better just to stop clinging to the past and embrace a new reality, hoping its whole picture was thought out well. |

Ray Kyonhe
Ray's Relentless Research Special Circumstances Alliance
14
|
Posted - 2014.05.18 19:58:00 -
[12] - Quote
Jatok Reknar wrote: Getting a group together, I can imagine is challenging and requires organizational skills Well, that part is outdated. After isboxer got legalazied and SS can be laundered with ease, it's much easier to just do most of the work by yourself, no need for organizing people and practice together. In fact, capital anti-cargo scan rig which would eat all hull's calibration points as proposed here before, would made a reasonable addtion now. |

Ray Kyonhe
Ray's Relentless Research Special Circumstances Alliance
15
|
Posted - 2014.05.18 20:08:00 -
[13] - Quote
Vigilanta wrote: Do remember that you are already effectively nerfing JF;s with the jump fuel consumption changes, im not seeing why they need additional nerfs. Nor do I see how JF's were contributing to power creep as since empire is central, and jfs move goods from the central location empire to the war front, not matter which front your fighting on HS is usually about the same distance away for both sides. Living in Deep null, it is already pretty expensive to move out to null and back, a 50% increase in cost is going to make a big difference in cost for those of us that are 5 jumps deep.
It has already been stated that it was exactly the reason why they were nerfed. You aren't supposed to import all you want, you have to think about founding some local infrastructure. And you are not supposed to dump all the goods you want to highsecs' markets and dominate them, after the summer's industry changes which will improve somewhat nullsecs industry's capacities. |
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